Thomas Shirley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting white shirt and pants. His black hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
John Westbrook, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. His black hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: John hails from a village terrorized by drow. In his 12th year, his parents were killed by a drow raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against drow.
Ideals: Disciplined. Bonds: Poor, Attractive, Immigrant, Enemies. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Richard Blankley, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is renowned for his bright blue suits and hats. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Butcher, who enjoyed hunting, Richard was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: He wants to meet his childhood hero; and to unite with his sister
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Tim Ramsey, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. He is baby faced.
Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Tim studied abroad. From there he went from mercenary job to mercenary job. He got away from his former life and has fallen to alcoholism.
Motivation: He has passion for adventuring and risk; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: Blue quartz (14 gp).
Nicholas Stanley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 10th year, his parents were killed by a drow raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying brother.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant, Enemies. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!