Arnold Colby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His brown hair is drawn into a tight pony tail with a cross scrunchie. His brown eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.
History: He was raised in a island tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Flaws: Emotional. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Miles Winthrop, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His hair is blonde and curly. His brown unseeing eyes seem to look past you.
Personality: This man loves painting and to teach people painting more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 5 (-3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting blue shirt and pants. His head has been shaved. His violet eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Seamstress in town.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Seamstress job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Sensitive. Bonds: Poor, Job, Nature. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Anselm Vance, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green trousers with brown and violet striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the north. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Fletcher.
Motivation: To share knowledge with the world; and to be a brewer again
Ideals: Logical. Bonds: Immigrant, Job, Poor, Military. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 50 pp.
Roger Warwick, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his flail always slung over his shoulder. His hair is short and white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic. Flaws: Insane, Racist. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Deep blue spinel (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
