Clerebold Sharps, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a faded coat and loose pants complete with deerstalker hat. His tied-back hair is golden. His eyes are hazel and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of western immigrants he idolized his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Adventurer soon after.
Motivation: He is terrified, and will act out of fear.
Ideals: Optimist. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Adelard Hastings, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his ceremonial dagger ready. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Poor, Family. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Thomas Hamilton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. He has styled his black hair well, parting it to the right. His eyes are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Thomas hails from a village terrorized by drow. In his 12th year, his parents were killed by a drow raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Attractive, Poor, Has a crush, Adventurer, Enemies. Occupation: Seamstress
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Elven, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Aldous Fawcett, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them and is in decent physical shape. His hair, while still mostly golden, has prominent grey streaks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Fisher business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by drow. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new fisher responsibilities is difficult
Bonds: Attractive, Guardian, Job, Enemies, Adventurer. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Wymar Winchester, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and usually wears his green robe and has his spear always slung over his shoulder. His right hand appears badly burned and disfigured. He has styled his black hair well, parting it to the right. His gray eyes have a joyful gleam in them most of the time.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Spy and found it very stressful. He became a Spy soon after.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Gifted. Flaws: Addict. Bonds: Job. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!