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NPC Generator

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Advanced [show]


Clerebold Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man wears blue leather gloves, a blue jacket, and tight pants. He has a penchant for wearing a ring with an oversized jet on his right hand. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: Born in the east to a Hunter, Clerebold learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Clerebold Westbrook, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown costume with the symbols of the sun god on his torso and is in decent physical shape. His hair is always cut to a buzz. He has green eyes and a brown hat with a blue feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Passionate. Flaws: Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Patrick Darby, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 47000 sp. Golden yellow topaz (900 gp). Hematite (5 gp). Black pearl (900 gp). Black pearl (900 gp). 1 Half-Plate. 1 Half-Plate. 1 Banded mail. 1 Breastplate.


Social Check DCs


Arnold Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear violet pants and tee shirts. He wears a broad hat to cover his moderate length golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Sailor, who enjoyed hunting, Arnold was taken on many hunting expeditions. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: A rival would like him out of the picture; and a strong sense of loyalty to human people

Ideals: Disciplined. Flaws: Racist. Bonds: Nature, Rich, Criminal record. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Arnold Spaulding, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moonstone (80 gp). Tourmaline (60 gp). Deep green spinel (60 gp). 2 Acid flasks. 2 Tanglefoot bags. 3 Antitoxin.


Social Check DCs


Gerard York, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, white cloak. His auburn hair is cut short. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. One day when Gerard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his father started working long hours to provde for them. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Human compassion; and marry his sister to traveling adventurers

Flaws: Ugly, PTSD, Racist. Bonds: Job, Religious, Family. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Gerard York, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Azurite (4 gp). Smoky quartz (40 gp).


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with feathered hat. His hair is chestnut, silky, and of moderate length. His eyes are likewise green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: William was born with his father's beautiful face. He married young, but lost his spouse to gnolls. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Depressed. Bonds: Attractive, Family, Enemies. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

William Fulton, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 14 (+2)17 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 30 pp.


Social Check DCs

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