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Advanced [show]


Lewis Alston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. Lewis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Lewis Alston, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adelard Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a large grey jacket. His long white hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Adelard grew up listening to his mother's many stories. He worked as a nervous Roofer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Adventurer, Immigrant, Debt. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Adelard Clinton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)17 (+3) 14 (+2)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Yardley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are likewise green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Trym Yardley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)9 (-1) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Kyle Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear grey pants and tee shirts. His golden hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Kyle Ainsley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Manfred Hailey, Male Human [Permalink]

Personal [hide]

Description: This man wears a green deerstalker hat and green clothes. He is muscular with a powerful set of arms. He is bald on top and has large white tufts of hair around his ears. He is baby faced.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Knight profession.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Wants to raise his children well; and expand his business

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Job, Adventurer, Family. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Hailey, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)5 (-3) 17 (+3)8 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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