Ralf Walpole, Male Human [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears white painted combat armor at almost all times. He has silver hair. His eyes are green and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Diggory Merton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears tattered old clothes. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. He worked as a nervous Seamstress and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Bounty Hunter again; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3100 sp.
Trey Elton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of clubs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and retire the richest man in the east
Ideals: Fighting, Entrepeneur, Artistic. Bonds: Guardian, Adventurer. Occupation: Cook
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gerald Enfield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with red pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has done his best to style his red hair to look like a famous performer. He has several tiny amethyst earrings on each ear.
Personality: Eccentric and domineering, Gerald will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Extrovert. Flaws: Impulsive, Disease, Insomniac. Bonds: Rich. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: Hematite (6 gp). Golden pearl (60 gp). Tourmaline (60 gp).
Hugh Quinton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown leather gloves, a brown jacket, and tight pants. His hair is auburn and curly. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the west to a Painter, Hugh learned a great deal about his father's area of expertise. His childhood dream was to be a Servant, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and a deep hatred of illithids
Flaws: Antagonistic, Shy. Bonds: Job, Adventurer, Enemies. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Masterwork studded leather.
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