Hubert Yorke, Male Human [Permalink]
Personal [hide]
Description: This man wears a black cloak and cross-gartered blue stockings, and sports empty pouches on his belt. His brown hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady brown eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Hubert has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and to end his boredom
Flaws: Ugly, Mundane, Disease. Bonds: Rich, Religious. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Conrad Kendal, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. With bright silver hair and a scraggly beard. He has several tiny topaz earrings on each ear.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is obsessed with finding treasure.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: Many gnolls want him driven away; and meet up once more with his childhood friend
Ideals: Artistic. Bonds: Rich, Enemies, Adventurer. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Chrysoprase (70 gp). Golden pearl (130 gp). Lapis lazuli (11 gp).
Adelard Southey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely black suit with grey socks and a vest with buckled shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Mayor.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Shy. Bonds: Family, Rich, Job. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: He typically wears blue cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes peer out from beneath his feathered blue hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 3100 sp. Obsidian (13 gp).
Adam Bentley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His hair is short and brown. His skin is flawless and his brown eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Adam's homeland. Adam decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away
Ideals: Fighting. Bonds: Immigrant, Attractive, Enemies, Poor. Occupation: Miller
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jasper (60 gp). Moss agate (5 gp). Jet (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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