Hubert Brandon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black painted combat armor at almost all times. His blonde hair is long and unkept. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hubert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hubert. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Black star sapphire (500 gp). Aquamarine (800 gp). Alexandrite (800 gp). Freshwater pearl (14 gp). 1 Minor magic item.
Richard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. Beneath his clothing is a huge mess of scar tissue. His long white hair reaches down to his waist. His eyes are a pleasant amber.
Personality: Richard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is content
Ideals: Extrovert, Pacifist, Gifted. Flaws: Mundane. Bonds: Slave. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Moss agate (12 gp). Sard (50 gp). Onyx (50 gp).
John Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He has no hair. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Weaver, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and to be a weaver again
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Bloodstone (40 gp). Rose (40 gp).
Guy Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair and beard is wavy and long. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Hunter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Addict. Bonds: Poor, Guardian, Job. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 9000 cp. 1 Minor magic item.
Theodoric Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a brown and grey robe with the hood down. His white hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Masseuse in town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his mother and his sister before him, after school he went straight into learning to become a Masseuse. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Healer’s kit. 1 Masterwork manacles.
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