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Advanced [show]


Alex Shelly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy tan pantaloons and a grey scarf. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: The child of southern immigrants he idolized his mother. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly. Bonds: Immigrant, Adventurer, Enemies, Rich. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Alex Shelly, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 18 (+4)10 (+0)
Skills Animal Handling +6, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Small steel mirror. 1 Bullseye lantern.


Social Check DCs


Guy Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Guy was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Cartwright again; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich, Job. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Bentley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a black suit, brown shirt, and yellow tie. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Miller, who enjoyed hunting, Gerald was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Addict. Bonds: Family, In love, Nature. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Gerald Hartford, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)11 (+0) 17 (+3)16 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Robert Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He is physically well-built. He keeps his long silver hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Fighting. Bonds: Attractive, Immigrant, Adventurer. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Stansfield, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Malachite (16 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Rowley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miner uniform, and carries monstrous two handed axes. He has auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Guard, but he got bored and became a Miner. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting. Bonds: Job, Attractive, Guardian, Family. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Hubert Rowley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 8 (-1)17 (+3)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 9
Languages Common, Draconic, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 60 pp.


Social Check DCs

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