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NPC Generator

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Advanced [show]


Trym Hayley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears loose pants and a collared shirt complete with sweater beneath his coat. His right leg appears badly burned and disfigured. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a island tribe. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Antagonistic, Racist. Bonds: Nature, Family. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Hayley, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)10 (+0) 12 (+1)18 (+4)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 7 Acid flasks. 3 Thunderstones. 1 Everburning torch.


Social Check DCs


Gunter Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. He has wavy red hair. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Criminal record. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Gunter Chatham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs


Theobald Kent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are amber and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Immigrant, Rich. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Theobald Kent, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Healer’s kit. 1 Magnifying glass.


Social Check DCs


Dustin Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear black clothing when he does not wear armor. His chestnut hair is knotted and matted. He has a tattooed face.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: Born in the north his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Fearful. Bonds: Job, Poor, Nature. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Dustin Reid, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 16 (+3)10 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 3000 cp. Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Gerard Budd, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears just a green suit. His hair is greying and his face has many wrinkles. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.

History: A powerful necromancer made him what he is. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor, Family. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Budd, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)8 (-1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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