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NPC Generator

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Advanced [show]


Don Remington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears black leather gloves, a black jacket, and tight pants. His golden hair is cut short. His brown eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Soapmaker profession.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to settle down with his crush

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Military, Has a crush. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Don Remington, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Ralf Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Marshal, who enjoyed hunting, Ralf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to have a good time and be beloved; and wants to raise his children well

Ideals: Optimist. Bonds: Job, Nature, Has a crush, Family. Occupation: Masseuse

Voice: Spits and sputters

Attributes [hide]

Ralf Compton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a brown costume with the symbols of magic on his torso. With bright white hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Criminal record, Adventurer, Mentor, Rich. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Ernest Kimberly, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 17 (+3)16 (+3)
Skills Athletics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


William Altham, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Barkeep. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He is bald on top and has large blonde tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Slave. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

William Altham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Persuasion +0, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Depressed, Addict. Bonds: Military. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Gilbert Roscoe, Male Human Fighter 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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