Aldous Blakely, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Joker, Justice. Bonds: Rich, Military, Adventurer. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Aquamarine (500 gp). Blue quartz (14 gp). Silver pearl (80 gp).
Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He wears his golden hair up. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Military. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. Red spinel (60 gp). Blue quartz (12 gp). Violet garnet (300 gp).
Charles Thorpe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His hair is white and curly. He has a dull look in his blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To pay off his debts; and to unite with his sister
Ideals: Disciplined. Flaws: Racist. Bonds: Family, Military, Debt. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Anselm Yeardley, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. He has a long white beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.
History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To settle down with his crush; and he uses money and sex appeal to get what he needs
Flaws: Insomniac. Bonds: Rich, Attractive, Has a crush, Mentor, Immigrant. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2100 sp. Amethyst (40 gp). 1 Half-Plate. 1 Breastplate.
Manfred Walcott, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a yellow costume with the symbols of the four houses of cards on his torso. He wears his hair in dreadlocks. His gray eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!