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NPC Generator

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Advanced [show]


Arnold Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a tan scarf. He sports a flattop hair cut. His eyes are gray.

Personality: He acts crazy and hedonistic. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Arnold was born with his mother's beautiful face. A gifted student he started as a Apothecary, but he got bored and became a Laborer. He inherited the family business which he has now maintained for 11 years.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Arnold Cromwell, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his auburn hair up in a very large beehive style do. His eyes are green and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the ruined castle and found the beat up sword and armor he uses now. He left for the west, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Flaws: Ugly, Greedy. Bonds: Poor, Immigrant, Nature. Occupation: Beggar

Voice: Breathy voice

Attributes [hide]

Charles Tatum, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)11 (+0) 18 (+4)6 (-2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theodoric Brady, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely grey suit with blue socks and a vest with buckled shoes. His chestnut hair is matted, messy, and big. His ears are large.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.

History: Theodoric was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Since then, he has sought to make the best of life.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Brady, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He acts crazy and hedonistic. He is a great chef.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he has a crush on the local architect

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Attractive. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Trym Barney, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Religion +4, Stealth +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 cp. Carnelian (40 gp). Sard (40 gp).


Social Check DCs


Godfrey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a long auburn beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he feels threatened by others

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Godfrey Tewksbury, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)11 (+0) 10 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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