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NPC Generator

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Advanced [show]


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. He has moderate length red hair. His face is scarred and worn.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Servant, who enjoyed hunting, Bertram was taken on many hunting expeditions. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Opinionated. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Bertram Adley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)7 (-2) 14 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Lapis lazuli (14 gp). Tourmaline (150 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the west. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Altham, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 7 (-2)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Kelsey, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His tied-back hair is red. His brown eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Kelsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 900 sp.


Social Check DCs


Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears blue painted combat armor at almost all times. His tied-back hair is blonde. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Secretive. Bonds: Adventurer, Poor, Criminal record. Occupation: Knight

Voice: Speaks with a cold

Attributes [hide]

Alexandre Sherwood, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)8 (-1) 13 (+1)15 (+2)
Skills Athletics +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Tyndall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.

History: He was born on a small isolated farm. Gilbert was born on a far western desert where he grew up under the tutelage of his father, an expert Blacksmith. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: Nature, Immigrant. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Tyndall, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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