Robert Davenport, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a red coat. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic, Fighting. Flaws: Fearful, Racist. Bonds: Slave. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Peter Shelley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears bulky white painted plate armor. His long red hair reaches down to his waist. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork manacles. 1 Hourglass. 1 Masterwork Thieves’ tools.
Manfred Ogden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His gray eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He works hard and plays hard.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.
Guy Brandon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an old set of leather armor, nicked and torn by the ravages of time and battle, marred by sweets. His brown hair is smooth and relatively long. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Navigator. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 13000 cp.
Patrick Remington, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Miner uniform. He is bristling with hidden weapons, mostly nunchakus and greatswords. He has auburn hair. He has amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Addict, Mundane. Bonds: Job, Criminal record. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!