Arnold Alby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long blonde hair reaches down to his waist. His eyes are likewise gray. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy and tries to find solutions quickly.
History: The child of southern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Immigrant, Nature. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Everard Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His red hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict, Disease. Bonds: Adventurer. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. Red-brown spinel (70 gp). Azurite (10 gp).
Solomon Oakes, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears many layers of old clothing at all times. He keeps his silver hair in a pixie cut. He has amber eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Immigrant, Job. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bernard Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long auburn hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Bernard was born in the east. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Aquamarine (400 gp). Silver pearl (60 gp). Malachite (12 gp). 1 Half-Plate. 1 Breastplate. 1 Chain shirt.
Alexandre Garfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, green shirt, and yellow tie. His hair is short and silver. His violet eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Shepherd, who enjoyed hunting, Alexandre was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up lance and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He's looking for his big break.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 25000 cp. White pearl (70 gp). Deep blue spinel (700 gp). Tourmaline (70 gp). Freshwater pearl (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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