Lewis Compton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 5 (-3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +2
Possessions: 200 gp. Azurite (8 gp). Black pearl (900 gp). Zircon (70 gp). Aquamarine (900 gp). 1 Minor magic item.
Rolf Kent, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His red hair is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Sculptor and found it very stressful. He then took over the family business and is one of the better Sculptor for hire.
Motivation: To protect his home; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Family, Job, Guardian. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Percival Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is slicked back into a classic pompadour. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 3 years old his parents immigrated from the east. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined, Logical, Gifted. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Tiger eye turquoise (5 gp).
Guy Kendal, Male Human [Permalink]
Personal [hide]
Description: This man wears black painted combat armor at almost all times. He is muscular with a powerful set of arms. He keeps his long blonde hair kept up in a rat tail. His fierce amber eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Shy. Bonds: Military, Job. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ernest Rayden, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries a battered hammer and tarnished greataxe as well. His brown hair is heavily combed to the right. His blue eyes peer out from beneath his small black hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Poor. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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