Alexandre Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a black costume with the symbols of his god on his torso. He is an epitome of beauty. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a wizard, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Mentor, Job. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Chrysoprase (30 gp). 1 Minor magic item.
Chad Blackwood, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and tends to wear a large white jacket. His red hair is still thick. His eyes are likewise blue.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against dire rats
Ideals: Gifted. Bonds: Military, Rich, Job, Enemies. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. 1 Average lock.
Shane Gyula, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a sword on his belt. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.
History: He got into the Fletcher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he loathes his own lifestyle
Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Job, Religious. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp.
Manfred Marston, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, pastel, dusty cloak. He has done his best to style his black hair to look like a famous performer. His gray eyes are slightly larger than normal.
Personality: Manfred speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Dyer profession.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, In love, Rich. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Simon Hale, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He wears his red hair up. He has a dull look in his amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.
History: He was born in a small desert village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Nature, Military. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. Solid gold idol (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
