Theodoric Kendal, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears brown painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. He has done his best to style his red hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful brothel owner made him what he is. Theodoric was born on a far southern desert where he grew up under the tutelage of his mother, an expert Miller. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle.
Flaws: Emotional. Bonds: Military, Mentor, Immigrant. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
Guy Walpole, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light black in addition to tight pants. His white hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Ploughman business at a young age. His childhood dream was to be a Shepherd, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by giants. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Doesn't want to be a Ploughman and was forced into it by his family; and he'd like to take his coworkers down a peg
Flaws: Disease, Depressed. Bonds: Military, Job, Enemies, Family. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Hunter Chester, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, violet, dusty cloak. He wears his brown hair down. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He seems to be bored by most things; and to share knowledge with the world
Ideals: Athletic, Persistence, Logical. Flaws: Ugly, Fearful, Mundane. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 17 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Auran, Sylvan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp.
Patrick Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a red shirt with thin green vertical stripes and black pants. He wears a colorful flower in his auburn hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: His religion dominates his actions.
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp. 1 Darkwood Buckler. 1 Darkwood Buckler.
Everard Stapleton, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and brown robe with the hood down. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Family, Job. Occupation: Fletcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
