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Advanced [show]


Raymond Read, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears white trousers with blue and white striped suspenders. He wears various colorful collared shirts. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Merchant, Raymond learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Merchant soon after.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Raymond Read, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 11000 sp. 3 Thunderstones.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Map Maker uniform. His silver hair is cut jaggedly and amateurishly. His eyes are amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Athletic, Disciplined. Bonds: Job, Adventurer, Poor. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Tatum, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. His feathered hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Shy. Bonds: Adventurer, Slave, Enemies. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Trym Kitchur, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)13 (+1) 17 (+3)11 (+0)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. White pearl (100 gp). Coral (100 gp).


Social Check DCs


Diggory Shelley, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. With bright white hair and a scraggly beard. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved.

Ideals: Passionate, Optimist. Bonds: In love, Military, Immigrant. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Diggory Shelley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Odo Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. He has moderate length red hair. His eyes are blue and beady.

Personality: Calm and collected, he is a well trained Marshal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Warwick, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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