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Advanced [show]


Hugh Webley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. With bright red hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: Hugh was born with his father's beautiful face. In his 12th year, his parents were killed by a illithids raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and many illithids want him driven away

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies, Job, Family. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Hugh Webley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy grey pantaloons and a black scarf. He has blonde hair. He has green eyes and a grey hat with a black feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Family, Criminal record, Enemies. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Clerebold Gentry, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 15 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Deep blue spinel (900 gp).


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears bulky tan painted plate armor. He keeps his golden hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Fletcher, Anselm learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Anselm Enfield, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)18 (+4) 17 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Infernal, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 39000 sp. Jade (90 gp). Jade (90 gp). Peridot (80 gp).


Social Check DCs


Gerard Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has a very tight haircut. His hazel eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small island village. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a doctor and was forced into it by his family

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Nature, Job. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Gerard Breeden, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Simon Westcott, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Simon was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Simon Westcott, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 16 (+3)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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