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NPC Generator

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Advanced [show]


Thomas Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports tan clothing, slightly heavier than average wear. He wears his blonde hair up in a very large beehive style do. His fierce brown eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Carpenter, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Mayor.

Motivation: Wants a kiss; and to be a carpenter again

Flaws: Shy. Bonds: Military, Poor, Job, Has a crush. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Morton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: A roughly beaten golden orb (130 gp). 1 Half-Plate. 1 Breastplate.


Social Check DCs


Thomas Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up. He has gleaming, smiling gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Philantrophist, Joker. Bonds: Religious, Adventurer, Criminal record. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Marlowe, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Amber (60 gp).


Social Check DCs


Cory Astley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a grey cloak and cross-gartered white stockings. His long chestnut hair reaches down to his waist. His eyes are hazel and catlike.

Personality: He is almost excessively polite to everyone, even when angry. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a plains tribe. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Shy, Impulsive. Bonds: Nature, Family. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Cory Astley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)6 (-2) 9 (-1)15 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Dean Stafford, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this southern man is renowned for his bright green suits and hats. His silver hair is thinning but still full. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Athletic, Disciplined, Justice, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Dean Stafford, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 3 Thunderstones. 2 Holy water. 3 Antitoxin.


Social Check DCs


Bertram Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He wears a wide-brimmed hat to cover his moderate length black hair. His amber unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away.

Flaws: Disease, Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Bertram Wentworth, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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