Alexandre Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue armored body suit, with a simple green line shooting up and back down. He has no hair. This amber eyed easterner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is harsh and unforgiving.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Alexandre's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Secretive, Antagonistic, Disease. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 sp.
Charles Compton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his white hair down. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: He has money and likes to spend it; and he wants revenge against dire rats
Ideals: Optimist. Bonds: Attractive, Enemies, Military, Rich. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Nicholas Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His chestnut hair has been sun bleached extensively. He has a dull look in his blue eyes.
Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Mentor. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Ernest Bradford, Male Human [Permalink]
Personal [hide]
Description: A 5'2" southern man, he wears a grey armored body suit, with a simple green line shooting up and back down. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Laborer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Secretive, Disease. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Zircon (60 gp). Red spinel (130 gp). Hematite (9 gp). Red garnet (130 gp).
Odo Browning, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean yellow cloak covering his clean studded leather. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 7 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
