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NPC Generator

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Advanced [show]


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tattered old clothes. He has a hunchback. He keeps his golden hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of southern immigrants he idolized his father. A freak accident while working with his Brewer father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Brewer; and he wants to get laid

Flaws: Ugly, Shy, Disease. Bonds: Immigrant, Has a crush. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Trey Lindsay, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Odo Axton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries longswords. He has a small bristly mustache and wavy chestnut hair. His amber eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Odo and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Justice. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Odo Axton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)17 (+3) 10 (+0)11 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Halfling, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Miles Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears violet trousers with grey and white striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his white hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: Miles was born with his father's beautiful face. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He has achieved small success as a Spy.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Attractive, Military, Job. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Miles Sherwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 4 (-3)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 80 pp.


Social Check DCs


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large blue jacket. His auburn hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Secretive, Racist. Bonds: Mentor. Occupation: Carter

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Beitz, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 16 (+3)4 (-3) 16 (+3)11 (+0)
Skills Acrobatics +0, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +5

Possessions: 8000 cp. Sardonyx (50 gp).


Social Check DCs


Gerald Nibley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a lot of dark rich colors, with gold accents. His blonde hair is slicked back into a classic pompadour. His blue eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has all his life been fascinated with music.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and he is content

Ideals: Artistic. Flaws: Mundane, Addict. Bonds: Attractive, Criminal record. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Nibley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)7 (-2) 15 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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