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NPC Generator

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Advanced [show]


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a yellow vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and his gloved hand is found clutching a longsword. His chestnut hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered south to less war torn lands. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate. Flaws: PTSD. Bonds: Criminal record, Military, Job. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Theobald Thackeray, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)8 (-1) 6 (-2)10 (+0)
Skills Animal Handling +0, Sleight of Hand +6
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 16000 cp.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His chestnut hair and beard is wavy and long. He is baby faced.

Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert, Logical. Bonds: Rich, Attractive, Mentor. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Gomory Cornish, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp.


Social Check DCs


Richard Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Carter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Denholm, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 7 (-2)18 (+4)
Skills Animal Handling +0, Intimidation +6
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. He has moderate length blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the north. Further he is a bit of a stoner and is frequently out of it.

History: He is a Maurezhi in disguise. Like his mother and his sister before him, after school he went straight into learning to become a Slave Trader. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Pacifist. Flaws: Addict. Bonds: Immigrant, Adventurer, Job. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Thomas Adley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Carnelian (50 gp). 1 Half-Plate.


Social Check DCs


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky green painted plate armor. He wears his hair in dreadlocks. He has several tiny amethyst earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Junk Dealer mother left him crippled. He became a Spy soon after.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Anselm Weston, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Iolite (70 gp).


Social Check DCs

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