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NPC Generator

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Advanced [show]


Roger Nash, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. His blonde hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Ruler, Roger learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Roger Nash, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has styled his silver hair well, parting it to the right. He has gleaming, smiling hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

Gomory Bradly, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 7 (-2)16 (+3)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Holy water.


Social Check DCs


Simon Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large black jacket. His hair is chestnut and curly. His hazel eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. When Simon reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Athletic, Entrepeneur. Flaws: Sensitive, Impulsive. Bonds: Military, Rich. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Simon Wentworth, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Rich purple corundum (900 gp). Amber (100 gp).


Social Check DCs


Heward Chatham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a tan poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in the west to a Adventurer, Heward learned a great deal about his mother's area of expertise. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer, Slave. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Heward Chatham, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan tunic with white highlights, and long brown pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the north to a Mortician, Gerald learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He has achieved small success as a Mortician.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Disciplined. Flaws: Insane. Bonds: Rich, Criminal record, Job, Adventurer. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Gerald Wesley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 43000 sp. Brown-green garnet (130 gp). Sardonyx (60 gp).


Social Check DCs

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