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NPC Generator

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Advanced [show]


Drogo Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, grey, dusty cloak. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record, Has a crush. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Drogo Paxton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 15 (+2)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Adelard Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His silver hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Humans.

History: Adelard was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants revenge against goblins; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Racist. Bonds: Enemies, Job, Family. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Adelard Hallewell, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 2 Tanglefoot bags. 8 Acid flasks. 3 Antitoxin. 3 Holy water.


Social Check DCs


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems, and a wedding ring on his left hand. His hair is black and very short. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich northern family. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Impeccable, Logical. Bonds: Rich, In love, Adventurer, Family. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Kody Mori, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)9 (-1) 17 (+3)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Randal Kensley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His golden hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Disease, Lazy. Bonds: Job. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Randal Kensley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Gerard Hackney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His long chestnut hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: When he was but 4 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to get a good night's sleep

Ideals: Professionalism. Flaws: Shy, Insomniac. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Gerard Hackney, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Arcana +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rhodochrosite (4 gp). 1 Average lock. 1 Superior lock.


Social Check DCs

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