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NPC Generator

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Advanced [show]


Henry Tenley, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears baggy white pantaloons and a brown scarf. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Bonds: Attractive, Guardian, Job, Criminal record. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Henry Tenley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)12 (+1) 17 (+3)12 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. 1 Banded mail.


Social Check DCs


Bertram Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Bertram Fidget, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Trey Westbrook, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears a tight fitting white shirt and pants. His golden hair is greasy and uncared for. He has a dull look in his gray eyes.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trey hails from a village terrorized by goblins. His first spouse was a Bowyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and many goblins want him driven away

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Server

Voice: Irish accent

Attributes [hide]

Trey Westbrook, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large golden tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Aldous hails from a village terrorized by dire rats. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Meet up once more with his childhood friend; and a deep hatred of dire rats

Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer, Enemies. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Aldous Cholmondeley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 8 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gilbert Law, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Farmer uniform. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.

History: He was born into a rich family. A gifted student he started as a Weaver, but he got bored and became a Farmer. He now owns his own business.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Job, Rich. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Law, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)7 (-2) 13 (+1)7 (-2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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