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Advanced [show]


Chad Brent, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of magic around his neck, and a club on his belt. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Chad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the east, but his parents moved at a very young age to the west. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Military, Immigrant, Nature. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Chad Brent, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Gilbert Yardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his chestnut hair to look like a famous performer. His eyes are brown and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Gilbert has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is greedy

Ideals: Joker. Flaws: Disease. Bonds: Religious, Rich. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Gilbert Yardley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Iolite (20 gp). Aquamarine (600 gp).


Social Check DCs


Robert Shirley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown trousers with grey and white striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His red hair is smooth and relatively long. He has a tattooed face.

Personality: He is happy with his job as a Mercenary. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has achieved small success as a Mercenary.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Job, Slave. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Robert Shirley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Richard Woods, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. He has a moderate pudge and is not very fit. His golden hair is knotted and matted. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Richard was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Knight

Voice: Speaks with lips pursed

Attributes [hide]

Richard Woods, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. His hair is red, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Robert has worked very hard to control his curse. He was granted arcane powers by his dying sister.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Disciplined, Gifted. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Robert Denholm, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs

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