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NPC Generator

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Advanced [show]


Heward Burton, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heward was born in the south. At a young age he loved to build and create. He worked as a nervous Dyer and found it very stressful. He then took over the family business and is one of the better Dyer for hire.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Gifted, Persistence. Bonds: Rich, Job. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Heward Burton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Royston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and is wearing a perfectly clean shirt and pair of pants. His golden hair is styled in orderly dreadlocks. His gray eyes dart from person to person.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Arnold was born with his father's beautiful face. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Disease. Bonds: Attractive, In love, Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Arnold Royston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Masterwork Common Melee.


Social Check DCs


William Perry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is greying along the sides and has receded to reveal a widow's peak. His fierce hazel eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Secretive, Fearful, Insane. Bonds: Rich. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

William Perry, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 6 (-2)17 (+3)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has styled his blonde hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Bonds: Attractive, Immigrant, Rich, Job, Slave. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Lance Hallewell, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. He carries a battered club and tarnished sickle as well. He has golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: Clerebold hails from a village terrorized by dire rats. His childhood dream was to be a Sculptor, but he was a colossal failure. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To be a Sculptor again.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Myerscough, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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