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NPC Generator

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Advanced [show]


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his Stetson white hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Bertram hails from a village terrorized by goblins. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against goblins; and retire the richest man in the north

Ideals: Entrepeneur, Persistence. Bonds: Poor, Attractive, Enemies. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Bertram Yeardley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Backpack. 1 Good lock. 1 Disguise kit. 1 Backpack.


Social Check DCs


Percival Thackeray, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man prefers to wear grey pants and tee shirts. He has a long brown beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 3 years old his parents immigrated from the west. A gifted student he started as a Bather, but he got bored and became a Stableman. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Athletic. Flaws: Sensitive. Bonds: Adventurer, Immigrant, Job. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Percival Thackeray, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)14 (+2) 11 (+0)6 (-2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Lapis lazuli (15 gp).


Social Check DCs


Lewis Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a colorful flower in his red hair. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Lewis Kinsley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)12 (+1) 10 (+0)17 (+3)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Masterwork manacles. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Jocelyn Dudley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His brown hair is singed and shortened. He has a dull look in his blue eyes.

Personality: Eccentric and domineering, Jocelyn will drive conversation. He has all his life been fascinated with music.

History: Jocelyn was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up axe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sellsword again.

Ideals: Fighting, Extrovert, Artistic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Jocelyn Dudley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Silver pearl (130 gp). Star rose quartz (60 gp). Star rose quartz (60 gp).


Social Check DCs


Roland Reed, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has moderate length brown hair. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Glassblower, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Job, In love, Poor, Nature. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Roland Reed, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)7 (-2) 17 (+3)13 (+1)
Skills Acrobatics +2, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Onyx (80 gp).


Social Check DCs

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