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NPC Generator

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Alex Kent, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and he loathes his own lifestyle

Flaws: Depressed, Fearful, Antagonistic. Bonds: Job, Family. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Alex Kent, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple brown robe with grey stripes complete with hood. His black hair is cut short. His gray eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Flaws: Terse, Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Anselm Dalton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Dustin Clifton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Bookbinder uniform. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the west. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.

History: Born in the west to a Bookbinder, Dustin learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Bookbinder. He has achieved small success as a Bookbinder.

Motivation: Expand his business.

Ideals: Pacifist. Flaws: Insomniac. Bonds: Job, Attractive, Poor. Occupation: Bookbinder

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Clifton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Reynard Hadlee, Male Human [Permalink]

Personal [hide]

Description: This western man wears a blue coat over a black low-cut shirt, and a small hat upon his head. His clothes are grease stained in places. He wears his hair in dreadlocks. His eyes are likewise hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.

History: He was raised in a white middle class family as the only child. Reynard was born on a far western plains where he grew up under the tutelage of his mother, an expert Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to find somewhere to settle down

Ideals: Joker. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Reynard Hadlee, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. Heward enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To get a good night's sleep; and to unite with his sister

Ideals: Disciplined, Fighting. Flaws: Hedonist, Insomniac. Bonds: Family. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Heward Cornish, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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