Guy Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. He carries with him a set of scythes on his belt, each one with a ruby on the hilt. His hair is long and golden with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes are likewise amber. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Guy was born with his father's beautiful face. In his 12th year, his parents were killed by a dire rats raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He wants revenge against dire rats; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Fighting, Persistence. Bonds: Job, Attractive, Enemies. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp.
Thomas Tatum, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. His golden hair is lengthy. His eyes are brown and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Justice, Professionalism, Fighting. Bonds: Job, Enemies. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1700 sp.
Gerard Springfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear tan tank tops with pastel pants. His golden hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Fisher, but he got bored and became a Mason. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic. Bonds: Has a crush, Job. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. Banded agate (16 gp). Violet garnet (600 gp).
Roger Royal, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a green costume with the symbols of luck on his torso. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Sardonyx (40 gp). Jet (40 gp). Emerald (700 gp).
Jocelyn Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and blue robe with the hood down. He has a slight overbite and is overall scrawny. His auburn hair is long and unkept. His eyes are hazel.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: Jocelyn hails from a village terrorized by gnolls. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Shy. Bonds: Religious, Enemies, In love. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. Golden yellow topaz (900 gp). Aquamarine (900 gp). Alexandrite (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!


