Nicholas Stansfield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears bulky brown painted plate armor. His long silver hair reaches down to his waist. His eyes are green.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic, Gifted. Bonds: Attractive, Mentor. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 19000 cp. 1 Minor magic item.
Guy Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He is physically well-built. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Justice. Flaws: Insane. Bonds: Rich, Family. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Half-Plate. 1 Chain shirt.
John Bing, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses in pastel turtlenecks beneath a grey coat with brown slacks. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.
Personality: Eccentric and domineering, John will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of western immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Extrovert, Fighting, Athletic. Bonds: Nature, Immigrant. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Bertram Vance, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is braided into rings. His eyes are gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Bertram was born in the east. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Passionate, Persistence. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 7000 cp.
Bertram Hadley, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Locksmith. He is portly but not overly obese. His hair is blonde and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the north to a Locksmith, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Weaver, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly, Insane, Secretive. Bonds: Criminal record, Job. Occupation: Locksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2400 sp.
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