Gerald Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. His hair is chestnut and curly. His skin is flawless and his green eyes scan people very quickly.
Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Shoemaker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
John Perry, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. With bright white hair and a scraggly beard. He has gleaming, smiling violet eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.
History: Gifted from a young age, John studied abroad. His arcane abilities were realized during a raid on his village. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Pacifist, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Richard Ashton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears pastel painted combat armor at almost all times. His white hair is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: He got into the Fortune-teller business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 11000 cp. White pearl (110 gp). Obsidian (5 gp). Brown-green garnet (110 gp). Red garnet (110 gp). 1 Minor magic item.
Ralf Carlton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a simple yellow robe with violet stripes complete with hood. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Glassblower, who enjoyed hunting, Ralf was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and he's looking for his big break
Ideals: Disciplined. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gerard Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many dire rats want him driven away; and to prove his worth to the world
Flaws: Impulsive. Bonds: Family, Enemies, Job, Nature. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 16000 sp. 1 Minor magic item.
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