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Charles Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the south

Ideals: Fighting, Impeccable, Philantrophist, Entrepeneur. Bonds: Attractive. Occupation: Actor

Voice: American accent

Attributes [hide]

Charles Moreno, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Violet garnet (300 gp). Deep blue spinel (300 gp). Freshwater pearl (13 gp). Moss agate (13 gp). 3 Acid flasks. 3 Acid flasks.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses well, wearing violet shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His white hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Diggory was born on a far southern desert where he grew up under the tutelage of his father, an expert Engraver. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Diggory Graham, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 14 (+2)9 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Conway, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has styled his golden hair well, parting it to the right. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: Thomas hails from a village terrorized by orcs. His childhood dream was to be a Mortician, but he was a colossal failure. He has achieved small success as a Baker.

Motivation: Someone believes him a fraud; and to be a mortician again

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Thomas Conway, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 17 (+3)11 (+0)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp.


Social Check DCs


Aldous Gresham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an entirely pastel suit with yellow socks and a vest with buckled shoes. His silver hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has always had a great fascination with Human culture. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted druidic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Gifted, Impeccable. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Aldous Gresham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Deep green spinel (90 gp). Red spinel (90 gp). Chrysoprase (20 gp).


Social Check DCs


Gerard Clayden, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan shirt with thin black vertical stripes and white pants. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His red hair is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Pacifist. Bonds: Rich, Adventurer, Family. Occupation: Mayor

Voice: Rolls R's

Attributes [hide]

Gerard Clayden, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. 1 Masterwork Heavy steel shield.


Social Check DCs

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