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Advanced [show]


Randal Benson, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his green robe and has his greataxe always slung over his shoulder. He keeps his brown hair in a pixie cut. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: Randal was born in the east. At a young age he loved to build and create. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 8 years.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Benson, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Jocelyn Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft white waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his broad violet hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Stylist for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Jocelyn Thorpe, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit, and carries monstrous two handed axes. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Adventurer, but he got bored and became a Apothecary. He inherited the family business which he has now maintained for 14 years.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a adventurer again

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Job, Enemies. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Cory Ramsay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Aquamarine (700 gp). Chalcedony (20 gp).


Social Check DCs


Henry Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and green pants. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Mortician

Voice: Speaks like tongue is numb

Attributes [hide]

Henry Barlow, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 8000 sp. 1 Hourglass. 1 Silver holy symbol. 1 Hourglass. 1 Disguise kit.


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair, when down, is lengthy. His eyes are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich eastern family. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Gerard Marley, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 6 (-2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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