Simon Compton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He is wearing the road beaten gear of a warrior. His black hair and beard is wavy and long. His green eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Mayor business at a young age. In his 12th year, his parents were killed by a brigands raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Bonds: Enemies, Job, Criminal record. Occupation: Mayor
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Chrysoprase (50 gp). Obsidian (14 gp). Blue quartz (14 gp). 1 Masterwork Uncommon Weapon.
Trym Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear white clothing when he does not wear armor. He has done his best to style his blonde hair to look like a famous performer. This blue eyed easterner is not easily forgotten.
Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered dancing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and he has money and likes to spend it
Ideals: Athletic, Extrovert, Artistic. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2000 sp.
Manfred Ainsley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey coat over a green low-cut shirt, and a small hat upon his head. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments
History: Born in the north to a Ruler, Manfred learned a great deal about his father's area of expertise. His childhood dream was to be a Priest, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels threatened by others; and expand his business
Ideals: Passionate, Gifted. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Ruler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Gunter Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His tied-back hair is red. He wears crescent spectacles with a black brim.
Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east to a Courier, Gunter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Disciplined. Flaws: Insane, Fearful. Bonds: Attractive, Job. Occupation: Courier
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Roland Benson, Male Human [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with music.
History: He was born at the edge of vast plains. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and to be a mercenary again
Ideals: Justice, Artistic. Bonds: Nature, Job, Rich. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
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Their contribution stands as a beacon of hope for all adventurers!