Guy Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His silver hair is knotted and matted. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Passionate, Justice, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Barrister
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2000 sp.
Trey Cromwell, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. His chestnut hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: Trey wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Military, Criminal record. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3100 sp. Rich purple corundum (400 gp).
Manfred Wesley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His hazel unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to gnolls. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Flaws: Disease, Depressed. Bonds: Rich, Adventurer, Enemies. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Hugh Cromwell, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a white and yellow handkerchief worn on his right side. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.
Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His job bores him to no end. He has decided to make it more interesting.
History: Hugh was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption; and expand his business
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job, Immigrant. Occupation: Barkeep
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Elven, Goblin, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp. Iolite (50 gp).
Simon Beckwith, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a violet collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. With a patchy brown beard and wild brown hair. This violet eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Simon will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a cook again
Ideals: Extrovert, Gifted. Flaws: Greedy. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Blue star sapphire (900 gp). Red spinel (40 gp). Red-brown spinel (40 gp).
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