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NPC Generator

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Advanced [show]


John Winchester, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. He wears his brown hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Insane, Sensitive. Bonds: Adventurer. Occupation: Servant

Voice: Uses lots of figures of speech

Attributes [hide]

John Winchester, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Thunderstones. 2 Smokesticks.


Social Check DCs


Don Read, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, marred by sweets. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Don is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Extrovert. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Don Read, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 11 (+0)15 (+2)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large white tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: John was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has never given up on his writing dream.

Motivation: Find a way to reverse the transformation of his brother; and he's in love

Ideals: Persistence, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Has a crush. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

John Marleigh, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Reynard Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown tunic with grey highlights, and long tan pants that bunch up around his shoes. He keeps his silver hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast forest. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: He has decided he is irredeemable; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Criminal record. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Reynard Kenley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Carnelian (60 gp). Golden yellow topaz (300 gp). Rock crystal (60 gp).


Social Check DCs


Miles Southey, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is braided into rings. His eyes are violet and beady.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.

History: He was born in a small plains village. He moved out east to avoid the crime he committed. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record, Nature, Immigrant. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Southey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 12 (+1)18 (+4)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Silk rope. 1 Good lock.


Social Check DCs

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