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NPC Generator

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Advanced [show]


Charles Northcott, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears many layers of old clothing at all times. His golden hair is lengthy. His eyes are likewise brown.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: A deep hatred of goblins; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies, Family. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Charles Northcott, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He wears a broad hat to cover his moderate length chestnut hair. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.

History: He was born in the south, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Emotional, Fearful, PTSD. Bonds: Immigrant. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Soames, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, marred by chocolates. His blonde hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

John Thorpe, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Silver pearl (120 gp). 1 Half-Plate.


Social Check DCs


Richard Barney, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he wears a green small hat and green clothes. His red hair is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Gardener, but he got bored and became a Interpreter. He then took over the family business and is one of the better Interpreter for hire.

Motivation: To unite with his sister; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Immigrant, Job, Family. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Richard Barney, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)10 (+0) 13 (+1)16 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Guy Watson, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. He wears his silver hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He takes great joy in being the best Locksmith in town.

History: Guy was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Bonds: Attractive, Job, Family, Criminal record. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Watson, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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