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NPC Generator

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Advanced [show]


Raymond Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, white, dusty cloak. He wears his silver hair down. He has amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Military. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Raymond Marston, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Simple lock.


Social Check DCs


Justin Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is smooth and relatively long. His gray eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Persistence, Entrepeneur. Bonds: Rich, Mentor. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Justin Kendal, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he sports grey clothing, slightly heavier than average wear. He wears a deerstalker hat to hide his balding. His half smiles and amber eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: The child of eastern immigrants he idolized his mother. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Flaws: Selfish. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Theobald Bradshaw, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered green stockings. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker. Flaws: Disease. Bonds: Family, Mentor, Adventurer. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Simon Harrington, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Malachite (7 gp). Banded agate (7 gp). 1 Magnifying glass. 1 Good lock. 1 Disguise kit. 1 Simple lock.


Social Check DCs


Clerebold Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His broad hat is riddled with cuts and holes. His blue eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Disciplined, Fighting. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Blyth, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Silver holy symbol. 1 Superior lock.


Social Check DCs

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