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NPC Generator

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Advanced [show]


Robert Brandon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large grey mantle and cape that has been intricately interwoven into his violet robe, and a wedding ring on his right hand. His auburn hair is greasy and uncared for. His thin eyebrows rest above his beady blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and wishes to resurrect an old love

Flaws: Ugly, Shy. Bonds: In love, Mentor, Immigrant. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Robert Brandon, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 17 (+3)8 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Godfrey Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His eyes are likewise amber.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He has a crush on the local Miner; and he's looking for his big break

Ideals: Athletic. Bonds: Has a crush, Adventurer, Nature, Poor. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Godfrey Barlow, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 700 sp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered black stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has violet eyes and a green hat with a black feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Job, Immigrant. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 14 (+2)7 (-2)
Skills Investigation +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Norman Springfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a tan suit. He keeps his golden hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Meet up once more with his childhood friend; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Immigrant, Job, Rich, Adventurer. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Springfield, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Nicholas Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and prefers to wear blue pants and tee shirts. His left leg appears badly burned and disfigured. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nicholas hails from a village terrorized by orcs. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.

Motivation: His religion dominates his actions.

Flaws: Ugly. Bonds: Religious, Criminal record, Enemies. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Eastaughffe, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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