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NPC Generator

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Advanced [show]


Clerebold Richie, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His chestnut hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Clerebold will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Pacifist, Entrepeneur. Flaws: PTSD. Bonds: Attractive. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Clerebold Richie, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 14 (+2)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Diggory Denholm, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a black and pastel robe with the hood down. His chestnut hair is braided into rings. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east to a Locksmith, Diggory learned a great deal about his father's area of expertise. A gifted student he started as a Sculptor, but he got bored and became a Locksmith. He has worked as a Locksmith like his father before him.

Motivation: He's attracted to the PC; and balancing his hectic life and new locksmith responsibilities is difficult

Flaws: Addict. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Diggory Denholm, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 6 (-2)17 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Manfred Warwick, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. He carries a battered quarterstaff and tarnished shield as well. He keeps his long silver hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Philantrophist. Flaws: Disease, Impulsive. Bonds: Rich. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Manfred Warwick, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)9 (-1) 11 (+0)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (500 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Adam Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his yellow robe, and he perpetually has his hand crossbow ready. He keeps his brown hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has all his life been fascinated with music.

History: Adam was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Adam Windsor, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (500 gp).


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Secretive, Hedonist. Bonds: Religious. Occupation: Actor

Voice: Raspy

Attributes [hide]

Gilbert Altham, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 32000 sp. Black opal (500 gp). Tiger eye turquoise (9 gp).


Social Check DCs

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