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NPC Generator

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Advanced [show]


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His hair is long and silver with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. This gray eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: The child of southern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found; and wants his loneliness to end

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Gracey, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear grey tank tops with tan pants. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in a small island village. He was taken from his home at a very young age. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Nature, Slave. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Don Huxley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 17 (+3)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Gerard Vance, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Fisher in town.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Racist, Shy, Greedy. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Gerard Vance, Male Human Fighter 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Remington, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast island. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Miles Remington, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 80 pp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has been saving his money to try and buy his sister's freedom.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Insane, Antagonistic. Bonds: Rich, Family. Occupation: Bricklayer

Voice: High pitched, excited

Attributes [hide]

Ernest Abram, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Athletics +0, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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