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NPC Generator

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Advanced [show]


Arnold Stanton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He is bristling with hidden weapons, mostly ceremonial daggers and spears. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. In his 17th year, his parents were killed by a gnolls raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Arnold Stanton, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)6 (-2) 16 (+3)11 (+0)
Skills Acrobatics +5, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Bertram Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair, when down, is lengthy. His half smiles and violet eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He now mingles about in high society.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Antagonistic, Depressed. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Healer

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Tindall, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 6 (-2)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Woods, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and likes to wear black tank tops with white pants. His auburn hair is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Balimaar studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Shepherd.

Motivation: To protect his home; and expand his business

Ideals: Gifted. Flaws: Secretive, Lazy. Bonds: Job, Guardian. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Woods, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Solomon Beitz, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Server does. He has a slight overbite and is overall scrawny. He has moderate length silver hair. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.

History: Solomon hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He ran away from his former home and has been making his living as a Server for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Beitz, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roland Denholm, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is long and unkept. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Denholm, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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