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NPC Generator

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Advanced [show]


Ralf Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His left hand appears badly burned and disfigured. His head has been shaved. His thin eyebrows rest above his beady hazel eyes.

Personality: He dislikes all the random violence that takes place in the north. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Ralf Marlee, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 17 (+3)15 (+2)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green painted combat armor at almost all times. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He has decided he is irredeemable; and seeks redemption

Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Cory Bradshaw, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Godfrey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. His thin eyebrows rest above his beady violet eyes.

Personality: He acts crazy and hedonistic. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast desert. A gifted student he started as a Barrister, but he got bored and became a Performer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Nature, Job. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Godfrey Gladstone, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his halberd. His black hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Insane, Antagonistic. Bonds: Enemies, Job. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

John Churchill, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Godfrey York, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He keeps his long silver hair kept up in a rat tail. His blue unseeing eyes seem to look past you.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. Godfrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Godfrey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: A rival would like him out of the picture.

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Mentor, Criminal record. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Godfrey York, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)17 (+3) 7 (-2)11 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Ignan, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 cp.


Social Check DCs

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