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Advanced [show]


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his red hair in a flapper bob. He has gray eyes and a white hat with a pastel feather.

Personality: He dislikes all the random violence that takes place in the south. He is obsessed with finding treasure.

History: Geoffrey was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Persistence. Bonds: Immigrant, Adventurer, Nature. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Geoffrey Altham, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears skinny pants and wears a red and brown robe with the hood down. His whole body is exceptionally muscular. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Doctor, Godfrey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and expand his business

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Godfrey Charlton, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bernard Stanley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears black painted combat armor at almost all times. His hair is golden, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bernard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bernard. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Bonds: Attractive, In love, Criminal record. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Bernard Stanley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 15 (+2)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Deep blue spinel (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Dustin Cason, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He has a penchant for wearing a ring with an oversized ruby on his left hand. His moppish red hair is in a traditional bowl cut. He has amber eyes.

Personality: He acts crazy and hedonistic. He feeds upon the attention of others.

History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered music. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Hedonist, Addict. Bonds: Rich, Attractive. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Dustin Cason, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Branson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a yellow tunic with red highlights, and long black pants that bunch up around his shoes, he is not a threatening figure. He has a silver handlebar mustache and slicked back silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying sister.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Military, Family. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Rolf Branson, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)17 (+3) 13 (+1)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 20000 cp. 1 Masterwork Common Melee.


Social Check DCs

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