Bertram Tindall, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Optimist. Bonds: Attractive, Criminal record, Rich. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Gomory Asheton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear white clothing when he does not wear armor. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He also hits on women, regardless of circumstances.
History: Gomory was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's in love; and he wants to get laid
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Guardian, Has a crush, Family. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Robert Oakes, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a greatsword on his belt, and is pretty ugly. He is bald on top and has large auburn tufts of hair around his ears. He has blue eyes and a blue hat with a white feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Robert's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 900 sp.
Anthony Easton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright white hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of giants once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Shy. Bonds: Rich, Enemies, Military, Adventurer, Has a crush. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Heavy wooden shield.
Trym Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His long auburn hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Addict, Mundane. Bonds: Attractive, Criminal record. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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