Lance Royal, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are a pleasant hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.
Motivation: He desires power and/or immortality; and an old rival family wants him found
Ideals: Impeccable. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Black pearl (600 gp). 1 Good lock.
Roland Garrick, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a large blue jacket. His whole body is exceptionally muscular. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Ploughman business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Job, Family. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Simon Marleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is slicked back into a classic pompadour. His eyes are green.
Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 18th year, his parents were killed by a illithids raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined. Flaws: Shy. Bonds: Slave, Enemies. Occupation: Tailor
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Charles Watson, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a yellow collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large golden tufts of hair around his ears. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born several months after his father was called into army service. When Charles reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Military, Religious. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dean Brady, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing, and carries quarterstaffs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: This man loves music and to teach people music more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 5 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Server, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
